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Clash Royale Best Rare Cards

Rare cards aren't rare at all, it;'due south pretty easy to become, just a bit harder compared with common cards. Today I'm going to rank them all. Permit'southward begin.

21. Flop Belfry

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There's no surprise that the bomb tower reaches final place. The bomb tower is expensive, can't hitting air and it doesn't deal enough impairment. That doesn't go far a bad card, as it deals well against swarms, and spawners volition never stand up a risk. But other than that, inferno tower works improve, it demand a vitrify, a huge damage buff peradventure? Revive the bomb tower!

xx. Goblin Hut

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Goblin Hut is so far the worst spawner, costing 5 elixir, each spawned spear goblins deals like no damage, sure it tin can scrap away over 600 damage, but considering Furnace and Barbarian hut can chip away over 1000 Damage, and Furnace cost 4 elixir only, while Affront Hut is one of the well-nigh underused cards in the game. Goblin Hut is really a bad card compared to the other spawners

xix. Heal

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Heal sucks, starting off, it was worried to be OP, BUT And so Information technology DOESN'T HEAL Plenty FOR iii ELIXIR,which is a disadvantage, it doesn't heal for too long, so it can't 100% anti-toxicant. Heal needs a buff

18. Barbarian Hut

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The barbaric Hut isn't 100% useless, information technology can deal over 1000 damage, keen on defence, but the 7 elixir toll doesn't make this menu worth it, at least information technology's improve than goblin hut. Underrated, a vitrify by decreasing information technology's elixir volition make it perfect

17. 3 Musketeers

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The 3 musketeers lands on 17th for a reason, as well expensive and risky. Costing nine elixir, more than than a Golem, and i fireball or Lightning, Farewell! three musketeers tin be a dealy card especially when you destroyed a tower, only again it's likewise risky bringing down their value.

16. Tombstone

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How the mighty fallen, Tombstone used to exist OP, until it got nerfed, afterward the nerf supercell buff information technology and revive it, simply now they reverted it. Tombstone was now outclassed by the annoying furnace and inferno belfry. It'due south notwithstanding better than Cannon though. Only a good buff is to vitrify it's HP

15. Ice Golem

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the Ice Golem can possibly be the lesser 3 rare cards, just later buffs, he can peradventure exist the top 5 rares. He's nerfed afterwords and get'south outclassed by the Knight, he's really weak now, but he doesn't need a nerf as he works well with high damage dealers.

14. Dart Goblin

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Dart Goblin is awesome, expert damage, low cost, insane range, only his low HP brings down his value, he does only cost 3 elixir, i call back he shouldn't have the same HP than princess, he should have more so he can survive Log and Arrows. He is perfect otherwise.

13. Mini PEKKA

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I remembered that Mini PEKKA is the Top Meta cards. Until the terror got buffed (Skeleton Regular army). Mini PEKKA never stop falling. Being Outclassed by Lumberjack and Dark Witch, both have bonuses! And His HP isn't enough, that's what the mini PEKKA need a vitrify, HP.

12. Elixir Collector

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The elixir collector might be very useful, sometime is just un needed. It's good at getting elixir, simply sometimes it'south merely risky, cause a rocket tin destroy it for a posotive elixir trade.

11. Boxing Ram

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Boxing Ram is once considered as the worst card in the Game, just as meta change battle Ram became crawly, INSANE Impairment, good speed and spawn barbarians when destroyed, WOW! only WOW! A HP buff will seriously make this card OP, and then if supercell is really going to practice that, they shoud nerf the ram's damage.

10. Valkyrie

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The Valkyrie is very good for 4 elixir, she's really tanky, having more than HP than a Knight with a 360 degree splash, pregnant nothing but Minion Horde can swarm her, and she had the highest splash damage out of all splash cards (Excluding sparky cause she'south so bad), but there's a downside, she's but too slow, unlike clash of clans, she's then fast. And she always can't beat loftier damage dealers such as Mini PEKKA and Prince, just due to her high HP she can distract them

9. Rocket

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Annotate downwards below if you're a rocket hater or rocket spammer. People hated rtocket cause it's so potent, as a sneaky final blow or destroying their whole push. Merely some rocket users similar it crusade they can only cycle rockets and destroy their opponent's tower. Rocket price six elixir, which isn't totally a downside cause it's damage worth it.

eight. Mega Minion

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Fifty-fifty it got multiple nerfs, information technology's still a strong carte du jour. Being 3 elixir, information technology's HP is pretty practiced, and his impairment is also very good, mess up, and GG. Mega minion is also a great defensive card which make him 8th place, no nerfs or buffs needed

6. Musketeer and Wizard

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The Musketeer and Wizard are very potent cards nowadays, the Musketeer had ever been a very strong carte, while the Magician has recently came back out of nowhere, earlier Musketeer is always outshied by Wizard, then afterwards her buff, information technology got reversed, and so later on Wizard got buffed they're balanced, one has very good harm for 4 elixir, the other have fifty-fifty better damage and splash for 5 elixir. Simply their low HP made it vurnable to Fireball.

4. Grunter Rider and Giant

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Hog Rider and Giant are both super strong cards, the Grunter rider toll 4 elixir only and can blitz to the tower with supports, dealing insane damage, while the Giant merely cost 5 elixir, tin can tank a lot and slowly accomplish to the tower with supports, merely Hog is easily distracted by buildings while Giant is outclassed by the Golem, which is strong at beatdown decks. Both are neat cards, notwithstanding.

ii. Furnace and Inferno Tower

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Bye Golem

Ahhhhhh, the hated buildings duo, Furnace and Inferno Tower reaches the 2nd place. Furnace is non just smashing at offence, but also a nifty offensive chipper, while Inferno tower is a very mortiferous defensive edifice, roasting tanks easily, they both can really hurt, and they needs a nerf! All-time buildings ever!

1. Fireball

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Finally, our rare card winner is the fireball. Fireball is so powerful and verstaile, it only cost 4 elixir and unlocked when you started the game, and it can desperately harm or kill glass cannons such equally Musketeers and Wizards. It's as well great to finish tower if your opponents belfry had less then 250 HP, and likewise the pushback made it very effective at defence or offence, making the Fireball 1 of the all-time spells and the all-time rare bill of fare.

So, practice you agree with my list? Comment down below how you recall

Clash Royale Best Rare Cards,

Source: https://clashroyale.fandom.com/wiki/User_blog:Captain_GLeen_Du_Grande/Ranking_the_rare_cards

Posted by: coltoningthere.blogspot.com

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